

After adding random size changes to the grapes, use dynamic simulation to place the grapes on the plate.
OCTANE RENDER TUTORIAL 3DS MAX PATCH
To save time, you can create a cylinder as the emission range of the particles and a circular patch as the base. Once the texture of the grape is satisfactory, you can then copy it and place it on the plate. And increase the diffusion and roughness, after adjusting the effect is as follows, Since the grape is a translucent object, it can be adjusted based on the 3S material.

After testing some materials, 5 textures are output to simulate the effect of that layer. It should be noted that the surface of the grape will have a layer of dust-like texture. The texture of the grape is made in Substance Painter. The grape model is very simple, you can make one first, then put it in Unfold3D to place the UV, and then copy and place it. We have already talked about the glass making process in the previous article, and the next is grapes production and rendering analysis.

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