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Ipi mocap fingers
Ipi mocap fingers









ipi mocap fingers

I see, so the resolution is too low then. Depending on the number of gestures, you could probably contract an animator on the Job Seeking forum for the same price as iPi Studio and get better results.

ipi mocap fingers ipi mocap fingers

#Ipi mocap fingers manual#

Since finger mocap will probably require a good amount of manual cleanup anyway, you might consider manually keyframing the animation. There are different adapters for the original Kinect and the Kinect 2. Cinema Mocap is appealing because it's integrated directly into Unity, but it doesn't support dual cameras so it can't capture arms crossing in front of the body or the body turning more than about 40-60 degrees.Įither way, make sure to get the right adapter to hook up the Kinect to your computer. IPi Studio is pricey, but it's more capable at the moment than Cinema Mocap. If by "hand gestures" you mean the hand (as a whole) relative to the position of the body, you can do this with a Kinect.Īre you looking for live runtime mocap or something to capture animations at design time that you can then assign to Mecanim, etc.?įor live capture, RF Solutions has some good wrappers for the Kinect/Open NI SDKs on the Asset Store, as well as Leap Motion stuff, much of which is free. (See this iPi Studio article about it.) You might need to go to Leap Motion if you need finger capture. Fingers are too small for it to resolve properly. I don't think you'll be able to capture finger animation with a Kinect.











Ipi mocap fingers